# JediPalm / MONOLITH 0.6.6 assets

`volcanic-teal.png` is an unmodified copy of the image Russell supplied on
September 6, 2026: `hf_20260906_053700_df9667dd-d4ec-4f66-aebd-8215a87d705f.png`.
It is embedded in the native plugin, replacing the earlier generated background.
The outer surface applies a light dark tint; the source bitmap is unchanged.
Cards remain solid. The owner supplied this image and requested its use on the public download site.

## Front-facing reactive amp / 0.6.6

`monolith-front-lighting.png` contains two matching 800px-wide front views of
the approved JediPalm Blender model: dim and bright practical lighting. Both
passes have identical geometry and camera. Their shared crop is described by
`AmpLighting.h`. No surrounding views are blended, preserving sharp details.

Rendered offline with Blender 5.2.1 / Cycles using
`website/art/blender/front_reactive.py`. The supplied logo appears on the LCD.
`AmpArtwork.cpp` keeps one immutable front view and extracts a separate practical
LED mask once at editor startup. Playback never crossfades full images or rewrites
pixels. A slow elliptical parallax transform keeps the view near the front, with
no full rotation or sequence of different angle photographs. Only the LED mask
fades with a capped 24% opacity, 280 ms attack, one-second release and an additional
slew limit. The body and LCD remain fixed. GUI-only work; no added audio latency.
Click the artwork to freeze movement and lighting. Non-finite meter values are
ignored safely. The old bright full-frame image is used only to derive the mask
once; it is never drawn during playback.

## Earlier texture (retained, no longer embedded)

# Teal marble / MONOLITH 0.5.1

`marble-teal.png` is an original texture created for this project with the built-in
image-generation tool, September 6, 2026. It is embedded in the native plugin;
no external file or network request is needed at runtime. The supplied Thall
screenshot was aesthetic direction, not a sampled or copied texture. The original
output is retained in the Codex generated-images folder. The UI shades this image
on the outer surface and paints opaque cards over it. Amp artwork is original
native vector drawing, not part of the generated bitmap.

Final generation prompt (verbatim):

> Use case: photorealistic-natural. Asset type: background texture for an original boutique metal guitar amplifier plugin called Monolith. Generate ONLY a full-bleed square dark teal-blue marble/slate mineral texture, top-down flat surface, softly lit with no perspective. Deep petroleum teal, blue-black and charcoal, delicate organic cloudy mineral layers, occasional thin muted blue-green veins, finely grained honed stone. Sophisticated and tactile, low contrast enough to carry pale UI text. Broad flowing stone formations, not repetitive little squiggles. All areas textured, no empty border. No interface, no knobs, no amplifier, no logo, no lettering, no frame, no gold. Original natural marble pattern, not a copy of any product artwork. High resolution square image.
